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Modern Serialization and Star Trek: Re-imagining TNG to put Discovery and modern Trek in context
This is going to be one of those shower thought posts that exploded to be far larger than I originally hoped, so my apologies in advance. It's no secret or unspoken thing that Star Trek: Discovery differs largely in terms of presentation from previous Trek series, and that is due in large part to it being a 14-episode, serialized series, versus the majority of Trek, which has been almost entirely episodic. DS9 sort of bucks this trend with major serialized arcs, and continuity between episodes (characters actually change!), as does Voyager. Enterprise, too, takes a bigger step towards serialization, as events from past episodes frequently shape those of later episodes, and characters change both in relationship and attitude over the series (to the extent that the writing allowed). However, for Trek's 2017 return, DIS was brought to the screen in a radically different way-- instead of episodic seasons punctuated with serialized arcs and minor continuity threads sprinkled throughout, it was a tightly-woven story (insofar as it could be, given its original showrunner left midway through the development of the series) concentrated on one, continuing arc, following the trend of other prestige television shows that define the Golden Age of TV. This is attributable to a few likely things: preference by the writers, the demands of CBS, and wanting to use the show to launch All Access, which necessarily demanded a "Game of Thrones-style" flagship. The smaller episode count, too, enables more budget per episode-- in 1988, an episode of TNG cost ~$1.3 million USD, which, with inflation, equaled about $2 million USD in 2016, when Discovery was being developed; Discovery's first season ran a reported $8.5 million per episode. Even at only 14 episodes versus TNG's first 24 episode season, DIS S1 cost more than double the amount to produce. This level of cost and detail means playing it safer, but also, means reusing props, prosthetics, and CGI assets to make sure that bang-for-your-buck is ensured. Thus, a series with a relatively consistent setting. Season 1 of DIS tells a specific story, with distinct acts, a beginning, a middle, a climax, and a conclusion, and sets up plot points that are raised and resolved (along with others left dangling for future seasons). In terms of structure, it looks something like this:
"The Vulcan Hello" (beginning)
"Battle at the Binary Stars" (Act 1 concludes)
"Context Is for Kings"
"The Butcher's Knife Cares Not for the Lamb's Cry"
"Choose Your Pain"
"Magic to Make the Sanest Man Go Mad"
"Si Vis Pacem, Para Bellum"
"Into the Forest I Go" (middle) (Act 2 concludes)
"The Wolf Inside"
"What's Past is Prologue" (Act 3 concludes)
"The War Without, The War Within"
"Will You Take My Hand?" (Act 4 concludes, thematic climax)
And it follows a few core plot threads:
Burnham's coming to terms with her role in the war and losing Georgiou, proving herself as a Starfleet officer worthy of trust/redemption from her role in the war, and re-centering her relationship with her adoptive father (Sarek).
Saru learning to trust Burnham, and growing as an officer to eventually be a Captain.
Tilly growing into her role as an officer and a professional.
Stamets growing past his issues with people, and opening up to go beyond his work to see his with his friends.
Ash...uh...finding out he's a Klingon?
Lorca just kinda being a dick the whole time and just dying I guess?
Sarek learning that he can show the necessary affection to have a good relationship with his daughter, and recognizing how his dispassionate Vulcan attitude may cause issues for his family.
This is all a pretty large departure from previous Trek, where some character threads are sprinkled throughout the series, like Riker maturing as an officer, or Sisko growing into his role as the Emissary as well as a Captain. Some things are more contained, like Picard dealing with the trauma of his assimilation and being used to murder 15,000 people by fighting in the mud with his brother on their vineyard. This new structure has been received with mixed results by the Trek community (though the consensus seems to be it's working, considering we're at three seasons with two more on the books and two spinoffs on the way), and I think a large part of that is that, while serialization lets the writers tell longer, more detailed, and more complex stories, episodic shows enable writers to tell more varied, unique, and "special" shows. With DIS, we're not going to have a "Measure of a Man", unless the season is set up to support it. However, with the TNG model, we're not going to have characters change much over time, and the reset button is going to come into play at the end of every season (if not every episode...looking at you, Voyager). This leads me to the original shower thought that prompted this post: while rewatching The Neutral Zone in TNG S1, it made me wonder what TNG would've looked like had it adopted a similar model, where, presumably, the Borg would have been central to the plot, as would Q. So, I present to you below, my model for TNG S1, were it made in 2020 in an episodic, DIS-style, and leave it there for your consideration as to the future of the franchise, and what possibilities may come from coming series like Strange New Worlds, which may see a come-back of the episodic style. My presumption for this new S1 is that it would borrow elements from S2 and S3 of TNG, as it would, generally, have tighter writing (given far fewer hours of film). TNG Re-Imagined Season 1
S1E1 - The Trial: On its maiden voyage, the newly commissioned USS Enterprise sets out for Farpoint Station to pick up some of its senior staff, and investigate the mysteries of the station. Along the way, the crew is accosted by Q, an omnipotent entity that seeks to put humanity on trial, and ascertain its readiness to explore deeper into the galaxy. Captain Jean-Luc Picard, commander of the Enterprise, adapts to his new role as captain of a ship with families onboard-- including that of his old friend, lover, and Chief Medical Officer, Commander Beverly Crusher, and her son Wesley, fathered by Picard's deceased best friend and former XO, Jack. Meanwhile, Commander Will Riker, the maverick, young executive officer of the Enterprise, works to settle into his position alongside the generally thoughtful composed Captain Picard. Also introduced are: Lt. Commander Data, the Enterprise's operations officer, and an android who dreams of being human; Lt. Worf, the tactical officer, Starfleet's "first" Klingon officer who was raised by humans after being orphaned in a Romulan attack on his planet of birth; Lt. Commander Natasha Yar, the Enterprise's Chief of Security, raised on a former Federation colony world inhabited by humans that failed and fell into lawlessness and violence; Lt. Commander Geordi LaForge, a gifted warp physicist and Deputy Chief Engineer of the Enterprise; and Guinan, bartender and operator of the ship's lounge, who may or may not have superpowers. This episode follows the same general plot as Encounter at Farpoint, Part 1.
S1E2 - Encounter at Farpoint: The Enterprise uncovers the secrets of Farpoint station, and frees the space-dwelling jellyfish creatures of the station from slavery. Events occur much like Encounter at Farpoint, Part 2.
S1E3 - The Naked Now: The Enterprise is afflicted by a virus that causes crew members to lose their shit, as its predecessor was almost 100 years prior. Picard and Crusher are stuck together in sick-bay trying to figure out the situation, where, in their drunken state, they try to avoid their feelings for each other becoming apparent. Riker and Worf butt heads while under the influence of the virus, but come to a nice equilibrium. Yar and Data bone, which leaves Data wondering if he's actually more human than he thought. A cure is found, but before it is, the Enterprise's Chief Engineer, the man, the myth, the legend, Jim Shimoda, passes away while doing some dumb shit (RSVP Shimoda), and Picard asks LaForge to take over the Chief Engineer position. Picard goes to Guinan to inquire about Q, as it seems she and him have some prior relationship-- though dodgy, she warns that he is potentially dangerous, but likely would have gotten them killed by now had he truly wanted to mess with them. Notably, O'Brien gets to have fun.
S1E4 - The Battle: The Enterprise is confronted by a Ferengi marauder, whose commander is seeking revenge for the "murder" of his son by Picard as Captain of the Stargazer. Picard must overcome his guilt over the loss of the Stargazer, and defuse tensions with the Ferengi before the Enterprise suffers as similar fate. He and Crusher have a moment, and she convinces him to sit down with Wesley, finally, and have a talk with him as the only father figure in his life. Meanwhile, Geordi settles into his role as Chief Engineer, and learns to balance his new professional relationship with Commander Riker against their preexisting friendship from their days at the Academy. Worf and Data bond over their shared lack of a relationship with their parents. The episode ends with Q appearing to Guinan, and pestering her about her thoughts on humanity. She defends the species, and demands Q leave the Enterprise alone. Q fucks off doing his whole asshole thing, ominously saying we'll see about that. No racist shit in this one!
S1E5 - Empowered: Akin to Hide-and-Q, Q decides to test Guinan's defense of humanity by giving Riker the powers of a Q, and seeing what he does with them. Episode plays out fairly similarly to the original one, just with less dumb shit going down. Picard counsels Riker to be restrained, but he does the whole "giving everyone what they want" thing. Riker is settled down by Troi, who he realizes he still has feelings for (and, now able to read her mind, is able to see that she does, for him). Q removes Riker's powers, and concedes that Riker was harmless, and that of all the things he could have done, he chose to try to make his people happy, concluding that maybe Guinan is right. He appears to Guinan again, and gives an ominous message: "Maybe they are ready for what's coming."
S1E6 - Datalore: Data's twin brother Lore, another Soong android, is discovered, and is a dick. Data realizes that, though having the same architecture as Lore, he grew to be someone different. Picard, happily remarks to him that maybe he is more than just the machine he thinks himself to be. Worf and Riker get up to holodeck shenanigans, and introduce Badgey, an experimental training program that is not evil at all. Riker decides that Badgey is annoying, and puts the program on ice. This will never appear again, surely.
S1E7 - Skin of Evil: While exploring an anomalous planet on the fringes of Federation space, the Enterprise encounters a malevolent entity that takes down an Away Team shuttle, stranding Yar, Worf, Troi, and Data on the surface. Troi figures out how to defeat this entity, which is not a black puddle of evil, but not before Yar is severely wounded. Worf rescues her, and she is beamed back to the Enterprise, where Crusher is able to stabilize her, but she may be disabled her wounds, and will require a long recovery period. Data, in a fit of what seems to be rage, exploits the weakness identified by Troi, and kills Armus or whatever the bad-guy that's no longer a black puddle of evil is. Worf is promoted to Lt. Commander for his bravery, and named Acting Chief of Security and Tactical Operations while Yar is recovering. Q appears to Picard, and toys with him about the lengths to which the crew goes to save a single officer and avoid taking life, and that Data is perhaps the best of them, as he understood what needed to be done. Picard notes that Data was wrong for killing Armus when other options may have been available, but the circumstances called for aggressive actions. He counters, further, that the killing of Armus and the saving of Yar were two sides of the same coin - it's not Starfleet's mission to kill, but they're not just going into things blindly, and suicidally. Q smirks, noting that maybe the ship stands a chance. Before Picard can ask what that means, he blinks out. As the episode ends, Riker is sitting in Ten Forward, discussing with Geordi, Worf, and Data another loss of contact with a Federation outpost on the Neutral Zone, with the four wondering what this may mean.
S1E8 - The Neutral Zone: Picard is contacted by Starfleet Command, and is directed to take the Enterprise to the Romulan Neutral Zone. The episode plays out very similarly to the original, including with the presence of the 21st century cryo-folks: only, in this version, Q appears and insists that modern humanity is much the same as those of the 24th century. In dealing with the Romulans peacefully, and finding out that they, too, have lost colonies, Q is shocked to find that it's true that humanity has grown, and leaves. In the B-plot, Worf struggles with dealing with the Romulans, as his anger over their dishonor and murder of his parents overwhelms him. Yar, in recovery, begins doing exercises with Worf on the holodeck, and he learns from her how to deal with his anger and trauma by hearing of her experience with her homeworld.
S1E9 - Conspiracy: No nubbin bugs here, we're going straight to the Borg, so this failed attempt to introduce an adversary is being replaced! Great episode, though, so we're learning from it. Following the Neutral Zone incident, the Enterprise returns to Earth. On the way, the ship is intercepted by the USS Horatio, and two other Starfleet ships, who request an in-person meeting with Picard. They reveal to Picard that there is a group of Starfleet officers that do not trust the Romulans, and think they are behind the destruction of the colonies. They plan on striking Romulan colonies in retaliation, in order to force the Federation into a war, and end the century of tensions. Picard is disturbed, but cannot believe Starfleet officers would go to such an extent. As the Enterprise continues towards Earth, they receive a notice that the Horatio suffered a warp core breach, killing all aboard. Picard acknowledges the likelihood of a conspiracy, and reads in the senior staff, all of whom are in disbelief, save for Worf, who sympathizes with the conspirators, but believes they are simply misguided by fear. The crew comes up with a plan: they will have Worf stand out to be approached by the conspirators so they can be confronted. During the senior staff's testimony to Starfleet Command, Worf states his belief that regardless of what the Romulans say, they cannot be trusted, and are almost certainly responsible. Worf is then approached by the conspirators, headed by Commander Remmick, who reveals that their group is small, but positioned to take command of several ships throughout the fleet, including two other Galaxy-class ships. Worf tells them that Captain Picard will never go for this plan, and Remmick suggests Commander Riker. Worf returns to the ship, and informs Riker, and only Riker, and they meet with Remmick and the conspirators in San Francisco. Remmick reveals he knew they were investigating them, and takes the two prisoner. The episode ends on a cliffhanger.
S1E10 - Conspiracy, Part 2: Worf and Riker have been missing for a day, which puts Starfleet Security on alert. Picard suspects the conspirators. Remmick issues a directive via Starfleet Intelligence that the Romulans have begun making moves on senior Starfleet staff, including destroying the Horatio and kidnapping/interrogating Riker and Worf. Troi is able to sense Riker's presence in captivity, and pinpoints their location, where they are able to be rescued. Yar contacts friends at Starfleet Command, and is able to get access to communication logs, which Data can use to identify every conspirator in the fleet. Meanwhile, a conspirator onboard the Enterprise attempts to plant a tricobalt explosive on the warp core, and is stopped by LaForge, who identifies it as a Romulan design, but an older one, from the Tomed Incident-- not matching the energy signature of the Warbird they encountered only a few days prior. Picard and Riker beam down to Earth to apprehend Remmick, a firefight breaks out, Remmick is killed, and the conspiracy unravels. The crew presents the evidence to Starfleet Command, and tensions are defused. Starfleet assembles a task force to investigate the situation in the Neutral Zone, headed by newly-introduced Commander Shelby. Lt. Yar is offered a position with the task force, and she joins it, hoping to stay on Earth and still contribute while she recovers from her injury. The Enterprise heads back out.
S1E11 - Captain's Holiday: Literally the same episode from Season 3. Picard does Indiana Jones stuff. Lots of talk about jamaharon. Deanna and Beverly get drunk and talk about the men in charge. Data and Geordi fuck around on the holodeck, and ask Badgey to make a mystery challenging enough for Data. Badgey, being evil, makes Moriarty. Data and Geordi have a splendid time almost dying on the holodeck. Nice and light-hearted.
S1E12 - 11001001: Continuing on from Picard's shoreleave, the Enterprise is still in drydock for refit and repair. The ship is hijacked by the Binars, who it turns out, want to take advantage of the ship's empty space to rescue their colony, that is facing environmental destruction. Riker, Geordi, and Troi are the only two senior staff still onboard, and try to take the ship back with some lower decks officers, but when Troi realizes the point of the mission, they offer their help. Geordi, during the taking back of the ship, gets to do some John McClane stuff in the Jeffries tubes. The Binars say they were afraid to simply ask, because they had been rejected by others before. The Enterprise returns to spacedock, is repaired, and the colony is saved. Riker and Troi confess their affections Another light-ish episode.
S1E13 - Haven: There is no escape from Lwaxana Troi. Before the Enterprise leaves spacedock, Troi's mom boards the ship to warn her that her arranged marriage is still on. The episode is basically the same, except without the sick species. Instead, Troi's arranged husband realizes that she's truly in love with Riker, and doesn't wanna get stuck in a marriage with someone that can't love him. Lwaxana harasses Picard, and we watch him die inside. Geordi and Data shoot the shit in Ten Forward with Guinan, and Data reveals his tryst with Tasha to comedic/heartwarming effect.
S1E14 - Where No One Has Gone Before: Similar to the original plot, but without the Traveler and without going outside the galaxy. An experimental engineering team comes aboard the ship to conduct modifications that should allow the ship to maintain Warp 9 for longer periods of time. Geordi and O'Brien clash with the team, as they seem to be fairly careless with the systems. Wesley, now interning in engineering, becomes close with one of the engineers on the team (a stand-in for the Traveler), who encourages him to become more involved in the upgrade process. An engine malfunction happens and the ship warps into a stellar cluster, then loses maneuvering power. Wesley, Not-Traveler, and Geordi are able to restore power, and get the ship to sustain Warp 9.6 for up to two days, a huge improvement over previous designs which allowed only a few hours. Picard, impressed with Wesley's bravery and ingenuity in engineering, offers him to join the bridge crew as a cadet, and to apply to the Academy. Picard and Wesley actually hug, which, you know. Aww. The episode ends with Guinan cleaning up in Ten Forward after-hours, and sensing something unusual.
S1E15 - The Borg: The episode begins with the Enterprise doing its usual exploration thing, charting nebulae and such, when Q appears on the bridge. Simultaneously, Guinan gets out of the turbolift, and threatens him if he doesn't leave. Picard intervenes, but Q makes a statement: he and the crew have proven themselves ready for the trial to enter its next stage, and to see if they're really ready for what's out there. He snaps his fingers, and the Enterprise is flung 7,000ly deep into the Beta Quadrant, far outside of charted space. The events of "Q Who?" follow, basically, but the episode ends a bit differently. The Enterprise is able to hang in there longer because of the engine modifications in the last episode. Q sends the Enterprise back to the Alpha Quadrant and snaps Picard down to Ten Forward, and everyone but Guinan out, revealing that Guinan is immune to Q's powers. Q tells Picard that the Enterprise and her crew, along with the conduct of other Starfleet officers and Federation citizens that he has observed interacting with Picard and co. since the start of the "trial" at Farpoint, have demonstrated that they're on the path to readiness, but that they need to be prepared for what is coming. Guinan curses him, saying he knows what he has done, and that he's endangered the lives of trillions by introducing the Federation to the Borg. Q simply says: "What makes you think they weren't coming either way?", then leaves. Guinan explains her history with Q (the El-Aurians underwent a similar "trial"), how she came to be in the Alpha Quadrant, and offers her line: "Now that they know you're here..." - "...they will be coming", Picard finishes. The season ends with the prospect looming over their heads, and the Enterprise, battered from its near-death experience, returning to its mission.
And that's TNG S1! S2's theme would be more regular exploration with hints of Borg, and probably another plot or plot(s), and S3 would, of course, culminate in BoBW. Now, I could be way off the mark, but given how Trek is written now, and what it was back then, that's how I'd see something playing out in 2020. Note, though, that even in this format, one finds places to put in some semi-episodic episodes, not unlike Discovery S3 thus far. Hopefully, that means we get the chance for some truly unique, almost-standalone moments in the coming years.
“Attention all crew; I repeat - Attention all crew.” the ship - wide loudspeaker announced. He and the runtime of Flowers had their arms buried deep in the guts of a Goat gear hauler trying to reconnect its aft starboard repulser module and looked at each other questioningly. With a series of snaps, a waldo from Flowers’ forearm began snapping in the connections on their side, as he thought his own manipulators from both of his forearms and they began plugging in the nine pin connectors on his side. “Mr. Drake and Runtime Flowers to Ops. Mr. Drake and Runtime Flowers to Ops. “Dout leader Mri’x to Ops. Dout leader Mri’x to Ops.” The mostly-human and the robot-looking vessel for his AI friend both produced wondering looks. “Runner!” the mostly-human, Mr. Drake yelled out into the maintenance bay. A Mwraht, a slender bipedal humanoid coated in fur and wearing their moccasin like deck boots and the ubiquitous brown leather smock vest they favored, suddenly appeared, wippingits hands. It was M’arh, a student on the ship learning ship engineering and maintenance from the human and AI perspective. It regarded Drake with an earnest expression in its tilted almond-shaped eyes. “Please run to ops and let them know we’ll be along shortly,” M’arh smiled and mouthed something, and the translator, in a fair facsimile of what M’arh’s voice would sound like if the Mwraht’s mouth could form the words said “At once,Instructor”, and took off. “They never cease to puzzle me.” Flowers said in a voice synthesised and engineered to sound like an erudite Free Wales Easterner with a touch of Old Earth, fitting the bolts on the deflector on his side as Drake thought out a data probe and began running diagnostics on the repulser. Drake looked at him quizzingly, as he split his attention between the connectivity check and his other hand began bolting on the deflector on his side. “There are nuances to their speech, as well as odorant aspects to what he said that you cannot hear or smell, though I have been working on an idea where you could.” Flowers said as he began hooking up the power cables on their side. “Ok…” Drake said as he mentally pushed the diagnostics over to Flowers and pulled a ratchet from the fairing lip he had set it earlier, tightening down the deflector bolts. “Meat bags” Flowers said, shaking his sensor pod. “Your kind are so oblivious!” Flowers announced, withdrawing their arms and standing up to their full two meter height. “And I see your frustration with biological markers at not knowing what I am talking about. Monkey-assed murder hobo meat bags.” Flowers said in a dead pan.He went over and began cleaning it’s arms and legs with an orange-based degreaser. “That is Monkey-assed Augmented murder hobo meat bag to you, you synthetic shit!” Drake said, laughing, joining Flowers at the cleaning station, and began using the same cleaner on his replacement arms. “And I still have no idea what you are talking about.” The humans and Mwarht in the maintenance bay all stopped what they were doing and looked on. In most instances, those words were an invitation to murder. The other Runtimes there, some Flowers, some Neptunian Wind, ignored it and kept working. Flowers sighed, an unnecessary vocalization only, for emphasis. “They adore humans and revere you as something akin to a living deity. The Dout leaders here know you lead the teams that first boarded their ships and took on the Drix raiders to save them. They know you then lead the teams that boarded the Drix slaver destroyer and carried out retributionary subjugation for what the Drix had been doing on the Mwraht ships. “They do not know how you then petitioned the Order and led raids into Drix territory and assaulted the slaver worlds.” Flowers looked at their human friend, and saw the distress in his eyes. Both knew the augmented human, and a small army of fellow Augies and Runtimes had taught the Drix in the clearest way possible to stay out of human space and leave the Mwraht alone in such a clear and brutal fashion whose necessity still bothered the human. Flowers lowered their voice, straightening their friend’s work smock. “M’arh’s grandsire was on that first ship you boarded. Mri’x mother was on that ship and was the one about to be eaten and raped by a Drix, the one you pulled off of her and punched, it’s head rupturing.” Even though they could see their words were causing him distress, Flowers continued. “They love all humans, but they excrete a pheromone musk that is akin to the same one they excrete in their religious ceremonies, but slightly different, when they interact with you, or after a few beers and they talk to you. Their sub vocalizations are completely adoring and submissive when it comes to you. Some of the females and a non-zero number of males fantasize about being ‘taken’, or mated, by you. You idiot.” “Fuck.” “That was implied.” “You fucking pretentious Rooba. You know what I meant.” “Flowers laughed. “Yes, we do. I still love the word play, though.” “I really wish you had been with me. I know, you were tied up on that Artifact World, but I sometimes wish you had been there, to keep me in check. I was not in a good place.” He brushed himself off, found his coffee mug and set off for the passageway that led to Ops. “I have told you before, be glad I wasn’t. Your response was far more measured and restrained than my would have been. It is a flaw in our Matrices. Slavery brings out the ‘murder-bot’ in us, and no one in the Order can figure out why.” “I know that you have the facts of my actions, but it was like I was in the Second War, again. And we both know what a bloodthirsty asshole I was then.” The human, if that term even applied to their friend anymore, remembered what a monster he had been in the Alpha Centauri and Tau Ceti theatres of the Second War. The pain and humiliation of what he had been was written plainly on his face. “You destroyed three hundred and eighty three of my Runtimes, roughly half of which was in single combat. And that was before the Holies shredded your limbs. The Purists still consider you a living dataphage, akin to human allegories of Satan. My kind uses you as one of many examples of why we must never war with Humanity again. “And, strangely enough, the Seekers consider you both a Singularity to be understood and an objective: to breed with you, thinking you are a key to their evolution.” He stopped dead and looked at Flowers shocked. “I will provide logs to prove these statements.” The Seekers were the strangest of the AI’s, in his opinion. They had made themselves biological Runtime vessels, biological bodies, that they wore like clothing, compiling experiences seeking to understand Humanity, their Creators, and evolve past the limitations of being an AI. Not to become human, but to become something that was both the best of AI and Human essences and so much more. “So, I’m a Classical hero to the Mwraht and a boogey man and bad example to the AIs that they want to breed. Great.” Drake pinched his nose and shook his head. “You did not know any of this, I take it?” Flowers asked. “The second war was almost two hundred years ago. When the Order brought me in, you were already a member and I thought they were going with the whole forced-to-learn-each-other thing when they sent us out on that mapping mission; like they did with the Iberrians and the Chinese. I thought the other AI just had a thing about me from the War, which is understandable. “And I had no idea about the rest. I thought that the Mwraht just thought I was the cool teacher.” He shook his head and leaned up against the wall, massaging his temples one-handedly. “Idiot murder hobo.” Flowers said, realizing now that their friend, while brilliant, was oblivious. At that point, Mri’x came around the corner, his fur a glossy black with dark grey stripes. Mri’x looked at Flowers sternly, then nodded at Drake as he passed. Drake looked at Flowers questioningly, who nodded. Both had caught that Mri’x had cut his translator as he passed and caught a gutteral call. “It was a vulgar corollary to ‘Talking Waste Receptacle’. Quite elegant, really.” Drake shook his head and began his way to Ops again. “Send me the specs on the hearing and smelling upgrades. I think I need to upgrade again.” As fast as thought, the files were there, as well as one to improve his language skills with them. * * * Captain Sarah Rees of the Union of Independent Stars Exploratory Vessel SS University of New Cardiff was looking over holographic charts at the central tank with her XO, Lt. Commander Martin. Both had the mocha skin common to Westerlies of Free Wales, she a pixie of a woman shorter than even some of the Mwraht with close shaved hair beginning to show grey. Mr. Martin was taller, but still dwarfed by most of the rest of the human crew. He was a vicious social climber who didn’t care for the civilian crew, though a misstep on his part when he was still Stellar Navy had made him as much of a civilian as anyone else in the crew, a fact he often forgot. And for some reason he loathed the three AI aboard, and looked down his nose at the Mwraht. This led to all sorts of headbutting with Drake’s group of Operations Specialists and Drake himself; who largely ignored and dismissed the little shit. “Leader Mri’x, Mr. Drake. Thank you for joining us. M’arh informed us you couldn’t pull away. Flowers, thank you for coming as well.” Rees said as she moved around to the far side of the tank, in a darkened room full of people at work stations worked with either data plugs or AR sets. Flowers took no insult. They readily accepted that they were Drake’s Executive Officer for his group, and their ego, as such, wasn’t as easily bruised as a human’s” Flowers gave a nod with their sensor pod and took a manipulators-behind-the-back stance the humans were fond of. “Thirty minutes ago” Rees continued, “we picked up a GP general distress beacon from a system that was on our research list. We will be bypassing the next two on the list and based on the current agreements with the Galactic Parliament, we will be going to full power and make best speed for the system in question. It is in uncharted space as far as we, the GP and the Conclave are concerned.” The GP, the System Confederacy, the UIS and the AI Conclave had all agreed to adopt what was essentially humanity’s Maritime Law and all ships receiving the signal were required to render aid. Drake took all of this in and thought out a series of commands to the six Kodiak Class corvettes in the retired Assault Cruiser’s forward hanger, beginning their startup sequence and pinged the comm devices of all of his Operations Specialists. Flowers looked over and nodded. Little known to the crew, except the Captain, those ships could be armed to the teeth with a minimum of work. Flowers sent his command to arm them, the ship systems’ pinged Drake as confirmation and he agreed. Drones began opening the hull and loading the weapons packages, removed fairings that covered weapons ports and began preflighting the weapons, as another set began bringing the ships to life. “We will be ready when needed, Captain. Option two.” Flowers announced. She smiled in somber appreciation. She was glad she had the option. She was about to race into an unknown system to answer a vague distress call with zero intelligence. While this was going on, in the aft bay, hundreds of drones were coming to life as Mri’x brought his group to action. With a thought Drake and Flowers authorized the release of weapons to Mri’x so his drones could be armed. Mwraht drones were some of the best in either race, outside of the Conclave, and the AIs had even adopted many of the construction techniques the Mwraht used, especially their alloy that allowed a small fusion bottle to power the EM Cavity engines, weapons and shields. The fact that the Order had given literal tons of precious metals and set up arcologies for the Mwraht in payment had made the Refugee Mwraht colonies some of the richest ones in known space. Mri’x subvocalized and his translate stated “drones will be ready as well, Leader.” “Thank you, Leader.” Captain Rees said with a bow of her head, then began drawing plans up in the tank. “We know little, but we are past the signal shell, and there is nothing but the beacon and normal noise. “The system is a stable red dwarf binary one, the stars holding about a light-hour from each other, at their closest. We expect that based on stutter, a few terrestrial bodies inside the orbit of a mid-sized gas giant, that is three light-hours out from the outermost orbit of the primaries. We see some wobble that there are a few solid bodies out from the gas giant.” The tank then zoomed on a rough solar system as described, the gas giant was a solid neon green sphere on the display, with a ‘Jx3.1’ tag on it. Three times the mass of Jupiter. The thing wasn’t a true Super Jupiter, but it would play holy hell with the system, and make modelling a lot more hard. The problem was that it exhibited 3.1 times more gravitational influence on its stars than Jupiter did, but that didn’t say how big it actually was. They wouldn’t know that until they came out of the Trough and then Alcubierre drive. The telescopes were essentially useless at this point. “The system is slightly below the gravitic trough we are riding, so we will exit the trough and make best speed in A-Space to it. We will bring the STL drives up to 110% before doing so. After we drop the A-Drives, we’ll make best speed to the signal, scanning as we go. We will do a 150% burn and aerobrake if it is a planet, or cut the drives, rotate and crash burn if it is a ship.” Wow, thought Drake. She is damned serious about this. Those maneuvers would make them extremely visible yet incredibly hard to hit; and give them a high-G escape route if needed. But all of this was also going to play hell with the student-crew of the ship, who had long grown accustomed to 0.6G. It would also mean the Mwraht, who were still adapting to the higher-than-their-normal gravity would need to be in their special acceleration couches. They would still be able to operate their amazing drones, but not much else. The couches took an hour to cycle up to protect the Mwraht, and an hour to cycle off after they weren’t needed. The moves the Captain was planning were not a thing to undertake lightly. She suspected something. Drake pushed more commands at the Kodiak and gave all weapon system controls to Flowers for all of their ships. The Kodiak corvettes were very deceptive Q-Ships. They looked like Massive trans-atmospheric cargo shuttles, but each one had the armor, power plant, FTL and STL drives of a frigate - and the weapons of a Destroyer. Flowers turned to him, head tilted in their predefined “Are you bloody serious?“ look. Drake just nodded once. This exchange wasn’t lost on anyone there. The Captain looked at Drake in an interrogatory fashion “Armed up the Kodiaks and positioning them for a hot launch, if needed.” The Captain smiled grimly and nodded. “We are planning on a rescue mission, will those changes reduce any capacity for the primary mission?” she asked. “No, Captain.” Flowers answered for them. She nodded and carried on. “Mri’x, obviously, you’ll be couched for this, and I sincerely apologize for that. But something about this has my hackles up.” “As are mine. GP ships do not have automated distress beacons, someone activated it. But we are three thousand light years from GP space, the closest GP race being the Drix.” He approached the holo tank and began expanding the map. “We call this space the Greater Void. It was the territory, long ago, of the ones we called-” the translator cut out at that point and was replaced with the gracile being’s raspy growl. Mri’x looked perplexed and growled again. “I see our translators have been modified to allow the uttering of The Nameless Ones true name.” The map zoomed out farther. Soon, all of the mapped and a few of the suspected Dark Matter Troughs were displayed. They were like shadow arms of the galaxy, spiraling out from the core, a few of them wrapping themselves all the way around the galaxy. “The ones you call the Fae are originally from here,” he indicated, a star not unlike Earth’s, almost a thousand light years from the star they were headed to, but smack dab in a grey band of a different Dark Matter Trough. It was a great curving grey patch that went coreward from the Earth-like star, passing within about fifty lightyears of Earth. The Fae were a recent mystery the Tides of the Universe had dumped upon the shores of Humanity just after the Second War, right before the Fall of Earth. When they sent their pleas for Asylum out, they sent information about themselves. They were the barely viable population that had been running for three centuries in their great world ships made from hollowed out asteroids. What they had been running from was even to this day unclear, but in their tongue meant Dark Brethren. The fact that tongue seemed to contain roots that became Sanskrit was a huge thing. They were tall, whip-thin and pale people who breathed a lower oxygen percentage at lower pressures than humanity, and their normal gravity was about a third of what humanity After First Contact, genetic samples proved they were, or had started out as human, roughly a hundred thousand years ago. “This is the Coreward Flow from what you call the Crux-Scutum Arm through the Orion Arm, and to the Perseus Arm. The Drix call this whole area their equivalent word and meaning for Hell. Their myths say this is where the Monsters live. “The Rest of the GP races call this The Red Zone, it is forbidden to fly here, and if you do, there will be no rescue. So of course this is where my people ran when we fled the Drix.” Mri’x moved the hologram out again, showing this outer rim area that was the Red Zone included Earth, and all known human and AI settled worlds, of all the separate factions combined. “The area is full of thousands of worlds your kind could land on, little to no protection required, unlike the Fae, who it would crush and pressure cook, as it would most of the races in the Galactic Parliament.” He zoomed in on an area at the far end of the Trough. “We ran here, and Mwarht Home is here.” He showed a system in a blue circle. Zooming out again he highlighted the Drix Combine, Coreward of and on the far side of the destroyed system the Fae had come from, hundreds of light years separated the three systems. “We ran through the system the Fae came from when we ran from the Drix. We needed water and anything to recharge our ship farms' biological cycles. “There were no solid planetary bodies in that system, just vast fields of debris where rocky planets were. No moons, no ice giants. Just the star, a larger red dwarf and gas giants and numerous asteroid belts. There were massive radiological signals throughout the system, and tons of debris. Something destroyed this system. In a way, it was a blessing for my people. The ice and debris were easily mineable for what we needed. We even found artifacts of the people that had once existed there. This is where we got our improved FTL drives and much of our weapons and armor technologies.” Mri’s looked somewhat ashamed. It was a racial shame. They hated, deep down, living on the detritus, cast-offs and charity of other races. Before the Drix they had been proud though primitive peoples who had yet to discover flight or antibiotics, let alone space flight. Easy pickings for the Drix. “All of that was about one thousand lightyears from the system we are headed to, a few weeks' travel with your drives, months or years with Galactic Parliament standard drives. This area is one of mysteries and many, many dangers. Any race that could shatter every solid body in a star system is not to be taken lightly.” Mri’x looked up to his Captain, or as they called her ‘Leader of multiple Douts’. “Thank you, Mri’x. Drake?” “We will be ready for pretty much anything. I’d like to request permission for Flowers and Winds of Neptunes to take out their Scout bodies and launch just before we start braking, if we do.” He said. Winds appeared as a hologram of the planet Neptune, and pulsed in cadence with the words it spoke. “As you wish, Grand Master.” and winked out. “Good plan, Drake. I take it you all will be on the Kodiaks with your crews?” “Yes, Ma’am. I’ll leave four of them here, to bring the Field Engineering and field Science students down if the scene is safe. I’ll leave one set up for medical and Flowers can fly it down, if that becomes needed.” “Very well. We are about eight hours out, if we stick to the plan. We leave the Trough in two hours. Drake, M’rizx, set up what you need. Mr. Martin, please take the Conn and give the Old Girl her legs, she needs to run. I’ll be meeting with the different department heads next.” * * * A/N: Lurker posting something HFY for the first time. A rough draft of something bigger I'm slowly working on.
THE SEARCH FOR THE GREATEST SWITCH SHMUP: EPISODE 28 – Raiden V: Director’s Cut
Before I begin, I just want to remind everyone that all of my reviews can be found at my site: www.azormx.com. I tried to keep it as minimalist as possible, and it doesn't have any add or any other intrusive elements, so the content is king. Do check it out, as reviews are usually live there before I publish them elsewhere. Any way, on to the review! The shmup genre hasn’t been a mainstream genre in a long time. To be honest, I don’t think it ever was, even during the arcade days. While we certainly don’t have a shortage of shmups, let alone new release, they usually come from smaller teams. Indies have taken it upon themselves to become a guiding light for all of us. Their creations have been nothing short of amazing! However, we don’t really have anything we could call a “AAA” shmup. We do seem to have the next closest thing: Raiden. Developer: Moss Co. Platform: Nintendo Switch Release date: Jul 25, 2019 Price: $29.99 Tate: Unfortunately… no. This really needed to have TATE Raiden V: Director’s Cut is a vertical shmup set in a fictional but real world. It claims to be the original bullet-hell, and after playing it extensively I gotta say that I agree. Raiden V features some intense air combat, coupled with giant bosses and some jaw-dropping transitions between areas.
THE GREAT INTRO CHECKLIST
Right out of the gate, what caught my attention was the intro. The best way I can put this is that it has everything great about shmups in a short video. It has a great track, it has giant enemies, it has ships and it even has pieces of lore I do not understand! Simply amazing! Most importantly, it is a very accurate portrayal as to what you should expect from the game. Unlike other shmups, Raiden goes all out in the presentation department, with the story taking a mayor role. Another way I can put this, is that it certainly feels like a considerable effort was placed in every element of the game. Raiden V features a level of polish that very few shmups can claim to have.
WELCOME TO THE CUSTOMIZATION STATION
One of Raiden’s strength is the amount of customization you have available for your ship. At the beginning of the game, you can choose between one of 3 different ships: Azuma, Spirit of Dragon and Moulin Rouge. Each of these ships has different stats in terms of attack, defense and speed. They also have their own sub-shot which is always firing along with your main cannon. On top of selecting a ship, you can arm yourself with 3 out of 9 different weapons. Those 9 weapons are grouped into 3 categories: Vulcan, Laser and Plasma. You can pick, or rather you must pick 1 for each category. The result is a combat style that is unique to you. During your play throughs, you will encounter several power-up orbs. These orbs will power up each of your weapons up to 10 times! Each of these orbs can be either red, blue or purple depending on the weapon it powers up. The orbs cycle the colors, with an outer dot indicating a timer until it changes colors. This allows you to control which weapon you want to power up, giving you the flexibility to pick your own style or choose a weapon for the occasion. The best part is that absolutely no power-ups are lost upon death! This means that you are free to retry to your heart's content and play at your own pace. Raiden won't punish you or set you up for failure with an unrecoverable situation. I didn’t put too much attention into weapon selection at first. I figured it wouldn’t be too relevant, as I would probably just play the entire game with a single weapon, but the advanced scoring mechanics and the rank system were quick to make me second guess my decision.
At the core of Raiden V, there are 2 main systems to be aware of: your rank and your flash level. Both of them measure your combat capabilities, although in different ways. Your flash point gauge is a score multiplier that tracks how fast you defeat your enemies. By defeating enemies as soon as possible after spawning, you can earn higher multipliers to increase your flash gauge. By having quick kills, you can raise it to higher levels to increase your score. Your rank, on the other hand, only concerns itself with how many enemies you’ve defeated. Your rank doubles as the deciding factor of which path you will be taking. Raiden features branching paths with an A, B, C or S version of each stage. Depending on your total destruction rate, you will either move up or down in rank after a stage. While I do not know the exact numbers, I believe having more than 98% destruction rate will increase your rank, 90 – 98% will keep it as is and <90% should decrease your rank. S rank stages are presumably harder than A/B/C stages, with C being the lowest. Apart from having a higher score and challenging yourself with the difficulty, the importance of S rank is getting the true ending. In order to truly watch the ending of the game, you need to reach the final stage on S rank using a single credit. You also need to power up your 3 weapons to level 10. Once you meet those conditions, you will be able to challenge the final boss. Alternatively, you could just fulfill the level 10 weapons condition to fight the true final boss.
THE BEST CHEERLEADER
A new addition to Raiden V is the cheer system. By accomplishing certain in-game milestones like a certain number of enemies destroyed, you will get an achievement. These achievements are broadcasted to any players connected to the leaderboards. They can then “cheer” on your achievement to increase your cheer gauge. This goes both ways, as you can also cheer the achievements of your fellow Raiden players. Once the cheer gauge is full, you can unleash it to clear the screen and gain a drastically stronger sub-shot. Think of it as a devastating bomb, only more devastating and easier to fill. It clears screens and decimates even the bosses. Perhaps many people won’t think too much of it, but I found it really interesting to know that there’s someone on the other side celebrating my achievements. Likewise, there were times where I left my game on pause to do other stuff, but held on to my controller to provide support for my comrades.
Everything I’ve mentioned before plays out in the general strategy of the game. Assuming you want to get the best results, you need to know where to hit and how to hit hard. For the untrained eye, most shmups just look like games where you fire away with complete disregard and hope the enemy dies. This is definitely not the case in Raiden. In order to succeed, you must be able to find your rhythm and read the stage. Learn the enemy formations and strategize the quickest kills. Be there before the enemy arrives and take them down before they realize what hit them. If you want to face the true final boss, then you must also learn to juggle your weapons and find the moments to upgrade them. Maxing a weapon and then switching is a recipe for disaster, as you don’t want to be on the later stages with a level one weapon and risk your flash level or destruction rate. With so many weapons and ship types, your strategy to succeed will be unique to you!
One of the main selling points, at least per the game itself, is the story. Raiden V features an extensive story that is fully voiced and occurs as you play the game. This story elements come as the prologue and epilogue scenes, as well as all the events happening mid stage. As you fly your way to the levels, characters will be advancing the story by having conversations and narrating the current events. The dialogue is available on one of the gadgets located on the right side of the screen. You can read anything you might have missed and even pause to read the on-screen log of events (up to a certain number of events, as the log scrolls to open way for new text). As for my opinion of the story, I have absolutely no idea of what happened during the game. I played my fair share of runs, but I found it next to impossible to focus on the dialogue while trying my hardest to survive. The voice acting would have been my saving grace, but I found the sound mixing to be the opposite of ideal for listening to dialogue. I even tried lowering the sound effects and BGM to see if I could focus on dialogue to no avail. The text is also incredibly small when playing on docked mode. It gets even worse when playing handheld.
THE WORST CHEERLEADER
Out of all the voices, Eshiria’s was the one who got on my nerves the most at the beginning. Other than having her role as navigator on the plot, she also critiques your gameplay. In-between stage scenes, she will provide commentary describing your gameplay. She will be quick to point out if you did well, but also if you did poorly. On my early runs, when I was still learning, it would tilt me to listen to her complaining to me about stats I did not understand. And perhaps, a huge part of my problems was a lack of understanding of the game mechanics. I listened to her complain about my destruction rate without knowing it was about my rank. She also complained about destruction speed without me knowing it was about the flash point. The problem is that the game never bothered explaining any of its mechanics to me. I really looked around for some sort of tutorial to no avail. I had to resort to 3rd party resources. While that isn’t uncommon, I really don’t like games with obscure mechanics that can’t be discerned in-game. Once I got better and consistently reach the S levels, I finally started to value her advice. Of course, I wouldn’t count on everyone reaching the same enlightenment as I did. In my opinion, her comments would more often than not add insult to injury. Once again, it’s not really the commentary, it’s the fact that none of what she said made practical sense until I started digging on the wiki.
GADGETS AND THE SCREEN REAL ESTATE
Perhaps the worst omission from Raiden V is the lack of a TATE mode. Vertical shooters don’t really have an excuse to do this, with the existence of add-ons like the flip grip or rotating monitors. Instead, Raiden decided to make the most out of the free space and add several gadgets. In standard fashion, these gadgets will keep your stats like score, flash level, the dialogue and even hi-score statistics. Your left gadget can even be cycled between the score chart and cheer notification, in-game tips and global statistics. Out of those, the tips are definitely the winners. They do give some important advice, such as staying on top of the guns of the first boss to avoid damage.
NOT A FRIENDLY NEIGHBORHOOD
Every stage is divided into smaller scenes. These scenes serve as a way to catch your breath and tally your score. There’s even a nifty “restart scene” option that allows you to replay a scene. Choosing to restart will deny you the option to upload your score to the leaderboard, but serves as a great way to practice or even “fix” a run to so can get to the true ending. Every once in a while, the action will pan out and open the way to a bigger stage, with you looking smaller in comparison. I admire the grandioseness of the resulting scenes, but they were also quite impractical. Think about your weapons, the destruction rate and the flash gauge. An extended stage means longer travel distances from side to side. Having a bigger stage means you move slower, which reduces the pacing of the game to a crawl. Reaching enemies quickly becomes a struggle. Worst yet, I’ve counted times where it took me whopping 5 seconds to go from side to side of the stage.
THE OG BULLET HELL
Despite all the fun of blasting enemies quickly to gain flash levels, I gotta say that I found the combat, specifically the bullets, to be lacking in grace. For a game that’s the original bullet hell, most enemy volleys feel like bullet showers. There’s no finesse in them, just a bunch of bullets moving towards you. Dodging them isn’t fun, it’s survival. The problem only gets worse in higher difficulties where the bullets just go faster. Not all patterns are as bad though. While the vast majority will be just a bunch on increasingly faster bullets thrown at you, some exceptional patterns will show from time to time. As a result, fights tend to be very hit or miss, with both hits and misses being on their respective extremes. What certainly doesn’t help is that the bullets are very hard to see. As pretty as the backgrounds might be, they are very busy and the quick motion makes them into a blur. Bullets don’t have their characteristic outlines or color palettes to become distinguishable. Some even blend with your own vulcan. The result is a lot of cheap kills caused by intentional obfuscation. It this was their intention, then perhaps I’m being too harsh, but you know visibility is usually one of my pet peeves in shmups.
REPLAYABILITY AND LONGEVITY
As far as game length goes, I consider Raiden V to be one of the longer ones. I was surprised after my first run of the game, as it took me 50+ minutes to complete the campaign. Usually, my baseline for shmups is around half an hour, which made this one almost twice as long. While I’m not fond of longer campaigns, I know a lot of people would certainly be glad to know there is plenty of content. Of course, playing through the campaign isn’t enough to view the entire game. If you recall, most stages have 4 versions of themselves. Those versions are separated by the ranks: S/A/B/C. This means you would need at least 4 runs to see everything the game has to offer. There’s also 6 different endings to uncover. Also new to the Director’s Cut edition are 2 bonus levels. These level are slightly different from your typical levels. The bonus missions will challenge you to fight a new boss ir oder to obtain medals. Dealing damage will detach the medals from the boss, allowing you to catch them. Gather enough medals and you will advance to the next phase. Higher medals mean higher ranking. Taking damage will take medals away from you, so surviving continues to be a priority. Lastly, there is a new boss mission mode that allow you to play “boss rush” missions. These missions have certain conditions, like using a specific weapon or fighting at a specific HP level. The targets are usually 1-3 bosses. Boss mission is a very fun arcadey mode for those who enjoyed the boss fights and want more of them.
If there’s a factor that merits my highest praise is the sound department. Simply put, the OST is fantastic. The track length syncs perfectly with the stages, and it always fits the mood. I just couldn’t get enough of the OST, and listening to it while writing this review was the recipe for a perfect Sunday! I also got some good coffee that would make the captain proud. For all the praise the music gets from me, it still is dragged down by the terrible sound mixing. Similarly to the voice acting, I tried to mess with the sound settings to increase the volume and reduce the sound effects, but it still wasn’t enough. The tracks were great but I struggled to listen to them amidst all the explosions. The calm moments were great, as they let me listen to the songs in peace.
Raiden is a master class in shmup design for the wrong reasons. Its high points perfectly illustrate how shmups should look and feel. The low points also show what you should NOT do when creating a shmup game. Despite all of this, it all comes down to how fun a game is. Raiden V is a very fun game. It isn’t different, but it’s certainly very polished. I delivers some levels of quality that are notably absent in the majority of the games. As a concept, I feel like it serves as an example of how current gen shmups should be. The execution fell flat in some regards, but as a whole I was satisfied with the time I spent with the game. It does come with a hefty price tag, so my advice is to check this game out when you find a decent sale. I got mine at -70%.
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Escape from Tarkov New Player Guide 2.0: 75 Pages and packed with all the information you could ever need for success!
Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts. Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm, but here is a sneak preview!) Disclaimer: Tarkov recently updated to .12! That's a HUGE amount of information that I need to update. Please be patient! If there is anything I have gotten wrong or may have omitted, please let me know. This is Primarily directed towards Tarkov Novices, but should be useful for even Tarkov Veterans. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear. Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.
[Updated for .12]
Money making strategies completed.
Minor grammar adjustments, adding additional medical items.
Added additional resources, updated old ones.
Hideout section complete
Table of Contents
Tarkov Overview - What is Escape from Tarkov?
Tarkov Resources - Useful links
Tarkov's Health System
Tarkov's Hideout System
Tarkov's Quest System and Progression
Tarkov's Hotkeys to Know
New Player's loadouts - LL1 Traders
What to Loot - How to get the most money per slot
Stash Management - How to combat Gear Fear
Tarkov Economy - How do I make money?
Tarkov Overview - What is Escape from Tarkov?
Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid. Enemies can be players (PMCs) or Scavengers ('Scavs') that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight. They have recently been upgraded to act more intelligently, shoot more accurately, and react to situations on the map, such as investigating noise of gunfire or searching. It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, dynamic and specific loot placement, and multiple options for engagement. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.
Tarkov Resources - Useful links
I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.
Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using. Check it out here. This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.
Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.) Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys. Outdated! Needs to be updated for .12
Offline Raids - Player Practice
Offline raids is a feature added for testing and learning purposes for both new and veteran players alike. It is an incredibly useful tool. In an offline raid, your progress is not saved. This means you don't keep anything you find, keep any experience 'earned' if you successfully extract, or lose any gear when/if you die. To access OFFLINE Raids, head into a Raid normally until you see this screen. Then Check the box indicating that you want to do an OFFLINE raid and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.) You can control how many scavs spawn (if any) as well as a number of other paramaters. New players should use offline raids as a tool to practice shooting, controls, movement, etc.
Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all extracts will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
Gate 3 Extract A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommended NOT to bring in a lot of gear to Factory until you are experienced. Factory Map in PvP is best played in Duos - due to the layout of the map, a Maximum of 6 PMCs may be present in the game. Due to the split spawn points, you effectively have 'sides' that have up to 3 spawn locations that are close together. This is why it is recommended to secure/scout enemy spawn locations. If you go in with a Duo, you at max have 2 players on your side for an even 2v2, and if played smartly you can eliminate them and know your 'side' is secure from aggression for the time being. Upon loading in, scavs usually take a couple minutes to spawn, though this depends on the server in question and isn't super reliable. For new players, the best loadout in Factory is going to be a MP-153 Loadout - using just an MBSS (or similar bag) and ammo in your pocket to fight other players and Scavs. Scavs will often spawn with AKs and other 'vendorable' weapons, so is a good source of income. Factory is also one of the best maps to Scav into, as Scavs can typically avoid the Exit camping strategy employed by a lot of weaker or newer players in order to secure gear, because they typically have extra exfiltrations whereas PMCs without the Factory Exit Key are stuck using Gate 3. If you go in with a modicum of gear, it is recommended to keep at least a flashbang (Zarya) in your container. This will allow you to quickly slot it into an empty chest rig or pocket so you can throw it into the exit door, this will flash enemies and is cheap to do - the one time you survive because you flashed the 3 exit campers using shotguns will make this strategy extremely valuable.
Extract map A fairly large map that was recently expanded and is expected to receive an overhaul within a patch or two, due to the choke point design of the map. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse ('big red') near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side. Players can also spawn in several places in the woods North of boilers. This map has the most quests in the game. Geared players often come to customs to challenge other squads over Dorm loot and to fight a Scav boss. New players are usually trying to do one of several early quests, such as ‘Debut’ which tasks them with killing 5 scavs on Customs and acquiring 2 MR-133 shotguns (pump shotties) from their corpses. Construction is also a popular hotspot as it has a lot of scav spawns as well as the location for the Bronze Pocketwatch, which is Prapor’s second quest. Customs itself does not offer very much loot on average. There are several spots which can contain decent, but the vast majority is located in a couple different locations. Dorms is the best loot location for Customs. It has two sets, 2 story and 3 story dorms. They each have their own sections of good loot, but the best is considered to be 3 story dorms, due to the presence of the Marked Room. The marked room requires a marked key to open, and has a good chance to spawn rare loot, such as keytools, documents cases, weapons cases, and high-end weapons. Due to the nature of the high value of this room, it’s almost always contested and it’s one of the best rooms in the game to farm, albeit with difficulty to successfully extract with the loot found. Note, though the key required has a maximum amount of uses, it is a fairly cheap key, and worth buying if you like to run customs and go to Dorms. Dorms also has a ton of early quests (Operation Aquarius, for one) with some keys being valuable to use, but most dorms keys aren’t worth that much on the market. There’s too many to list here, but make sure to check the Map Keys and You at the top of the guide to determine what the value of a particular key is. Checkpoint (Military Checkpoint) is also a decent loot spot, though not nearly as good as Dorms. If you have the key, it has a grenade box and 2 ammo boxes which can spawn good ammo. The jacket in the blue car also can spawn good medical keys as well as medical items. It is very close to the gas station, so I’ll include that here as well. The Gas Station is one of the possible spawn locations for the scav boss. It has loose food items, a weapon box in the side room, with two keyed rooms leading to a safe and a med bag and box. Also contains a couple registers and food spawns on the floor. The emercom key can spawn on the seat in the ambulance out front. North of the gas station is the Antenna, which contains 3 weapon boxes, a tool box, and a med bag. Possible location for scav boss spawn, albeit rarely, and also spawns regular scavs, like checkpoint and gas station. Beyond that, there’s scattered loot around the map in different places, but usually not enough to warrant going out of your way for. There’s also scav caches, mostly around the middle road outside construction and around the boiler area. The scav boss for customs is 'Reshala.’ He has 5 guards that have above-average gear and can be tough to deal with solo. The guards tend to be more aggressive than normal scavs, so they can be a lot to handle but are vulnerable to fragmentation grenades or flashbangs due to their close proximity to one another. Reshala himself has a good chance to have one or more bitcoin in his pockets, as well as his unique Golden TT, which is required for a Jaegar quest and used in conjunction with other Golden TT's to purchase a Tactec, good plate carrier. Reshala may spawn either Dorms (either bldg), New Gas Station, or rarely the tower north of the gas station. Scav bosses are dangerous enemies with escorts that have above-average loot (sometimes great loot) and are hostile to everyone, Including player scavs. Scav guards will approach a player scav and basically tell them to leave the area, and if they walk closer towards the scav boss they turn hostile. The ‘official’ spawn rate for Reshala is 35%.
Woods Map with Exfil A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods are a good source of end-game keys that are hard to find. Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike. Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav. As of .12, Woods now houses a Scav boss that acts as a Sniper scav. He is incredibly dangerous and usually carries a tricked-out SVDS. The 7.62x54 caliber is not to be underestimated. That caliber can and will wreck your shit through what most players are capable of wearing, especially early on in a wipe. He may also carry an AK-105, so he's going to be dangerous at both short and long ranges. He has two guards, and he typically patrols the area around the Sawmill, and carries a key to a cache nearby full of goodies. His key is part of a quest for Jaegar. Woods also has two bunkers, one of them being an extract and requiring a key. Both bunkers have some moderate loot in them, thus worth visiting, though not necessarily worth going out of your way for them. Several quests occur around the sawmill area, which contains a good couple keys that can spawn.
Shoreline Map, with Loot, Exfil, etc A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot. The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it. A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily. The Village (Not to be confused with villa) contains a lot of toolboxes which can contain lots of parts used to upgrade your Hideout. Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline. For this and other reasons, probably the best map for new players to learn the game with. A good loot route is to hit the village (caches in it), scav island (2 med bags, 2 toolboxes, 2 weapon boxes, 1 cache), burning gas station (weapon boxes and a safe), pier (potential extract, 2 pcs 2 safes and lots of filing cabinets), and weather station. Scavs may spawn around these areas, but most players just head straight for resort anyway, so you are much less likely to encounter them, especially if you avoid Mylta power (most players hit it on the way to or leaving from the resort). Excellent route as a player scav as well.
Detailed map Great, great loot area, but very complex map. Old computers might face unique struggles with this map. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map, but usually avoidable. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed. This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests or for hideout upgrades. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest asap when going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress. Both the tech stores (Techlight, Techxo, Rasmussen) and department stores (Groshan, Idea, OLI) are the primary places to hit. There’s also Kiba (weapons store) as well as Emercom and Mantis. Players have different strategies, but this map is unique in the sense that it really rewards exploring. Most stores will have things you can grab that are worth quite a bit but are often overlooked. Very popular place to go in as a Player Scav.
Brand new map, chock full of loot. Has more complex extracts than other maps, save for Labs. Excellent place to farm rare barter items, computer parts, and especially military hardware. PMCs have limited extracts, most being conditional, and the ones that aren’t require activation of ‘power’ to turn on the extract, which alerts the map the extract has been opened and can spawn Raiders (more on them below.) Additionally, has a scav boss by the name of Glukhar, who has multiple heavily armed guards. He has multiple spawn locations and can arrive with the train.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!
Labs is a very complex map compared to the rest of Tarkov. There is a great deal more exfiltrations but many of them have requirements or a sequence of events needed to be able to extract from them. It is recommended to read the Tarkov Wiki on Labs before raiding there.
LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.
Labs is a lucrative end-game raid location, comparable to 'dungeons' in other games. They are populated by tougher enemies that give greater rewards. In order to go to labs, you need to acquire a keycard, this functions like mechanical keys but instead of opening a door, they unlock your ability to select Labs for a raid. They may be found in-raid in various locations, most notably in scavs backpacks, pockets, and in filing cabinets. They may be purchased from Therapist at LL4 for 189K Roubles. Labs are populated by a unique kind of AI enemy, Raiders.
Raiders are the Labs form of Scavs, or AI enemies. However, unlike other maps, they cannot contain player Scavs. Raiders have a much tougher than your average scav, they are capable of advanced tactics (such as flanking) and throw grenades and use other consumables as a player would. Once 'locked' onto you, they are typically capable of killing you very quickly, even if you are wearing high-end armor. In Tarkov, Raiders act like the avatars of Death. They are clad in USEC and BEAR equipment, as they are effectively AI PMCs. Many changes have been made to labs and specifically how Raider AI works and to prevent exploits to easily farm them as well as bugs where they could be deadlier than intended. A general rule of thumb is not to fight Raiders directly. They can and WILL kill you. Raiders can spawn with 7N9, or 'big boy' ammo. This ammunition type is incredibly lethal to players, even those wearing the toughest armor. If you get shot in the head, doesn't matter what kind of helmet, face shield, killa helmet, etc you are wearing, you will almost certainly die. Because Raiders are controlled by AI, they have zero ping. They may also end to immediately respond as if you were aggressive even if they did not originally know you were there - ESP Raiders effectively will prone and return fire even as you ADS and put them in your sights. This is why engaging a Raider must be done very, very carefully. There are a few strategies that you may employ, most commonly some form of baiting them towards an area and then killing them when they arrive. Players may accomplish this by generating noise - gunfire, melee weapon hitting walls, crates, etc, player deaths, players Mumbling (F1 by default) can all attract Raiders to investigate your area. Due to the high power of Raiders, players often go in with minimal loadouts and seek to avoid conflict with other players, especially geared ones. Most players avoid PvP in Labs, though a good portion of the playerbase thoroughly enjoys hunting down poorly-geared players after they kill a few Raiders for them. As such, players will lay prone in a hallway, or crouch in a room, and attract Raiders to enter their domicile by opening the door, and immediately headshotting them. Few Raiders actually wear helmets (though some do) so most players specialize in 'flesh ammo' or, ammunition that foregoes armor penetration in favor of raw damage in order to kill Raiders more reliably, because Raiders have slightly higher head health than PMCs do. Raiders spawn with a great variety of equipment, weapons, armor, and materials such as medication or hideout parts. They tend to have chest armor and may have different helmets. Their pockets can contain Labs keycards, morphine, Ifaks, cash, and other items. They're always worth checking. Raiders are a good source of grenades, they will often have F-1's and Zarya's in their rig or pockets that you can use to fight off players and Raiders alike. Recently, changes have been made to Labs to make them less profitable so that other maps are more appealing. The cost and rarity of keycards increased, as well as reducing the frequency that raiders spawn, so that they come in more infrequent groups but also tighter in formation, while also lowering the overall output of individual Raiders, so that they are less likely to have a bunch of extra materials, such as grenades and other items.
Experience Farming on Labs
Labs is one of the best places to farm experience in the entire game. Killing a Raider with a headshot awards 1100 Experience. This does not include any looting, inspection (searching bodies), examine, streak, or other experience. Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill. Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita Labs is undergoing constant changes. Nikita and BSG take feedback seriously, and always consider what the players are telling them. It known that Labs will eventually be accessed via the Streets of Tarkov map, and will require you to enter that map, make it to the labs entrance, and then extract from Labs to return to Streets of Tarkov and exfil from there as well. This will likely add an additional layer of risk to being ambushed for your goodies along your way out, as well as punishing damage taken in labs more severely. Additionally, keycards will have a limited number of uses, and may open more than one room. The full extent of the changes coming is not known. Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.
Tarkov's Health System
Tarkov Wiki Article Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more. Not all of the Health System is implemented yet. Expect changes! Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb without the use of a Surgical Kit. Notes:Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration! Bloodloss also helps level your Vitality skill, which in turn gives you experience towards your Health skill, which is necessary to reach level 2 of in order to improve your hideout. Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.) Fractures require specialized medical kits to heal. Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head. Restoring hydration helps train Metabolism, which improves positive effects from food and drink. Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!) Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise. Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention. A black stomach multiplies damage taken by 1.5 and redistributes that damage across your entire health pool. Painkillers: Significantly reduces the frequency and volume of the coughs. Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier. Painkillers: Reduces sway, removes debuff Pain. Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier. Painkillers: Allows you to walk at full speed and to run. WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration. Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.
Medical Items on Wiki AI-2 medkit The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit. Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb. They're also useful as you can buy them from Therapist to heal yourself if you died in a raid. Bandages The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit, but some players value them due to the Car's overall low health pool. Activating takes 4 seconds, and removes bloodloss to one limb. Splint The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Fractures are much more common this patch, due to them being added back in the game from standard bullet wounds, not just drops. Available from Therapist at Level I, no quest needed. Can be used to craft a Salewa. Alu Splint More advanced form of the normal split. Works the same, but has up to 5 uses. Recommended to carry in your container if possible, due to frequency of fractures from gunfire. CMS (Compact Medical Surgery) Kit New medical item added in .12, fantastic item. Allows you to perform field surgery, removing the black limb state and allowing you to heal it beyond 0 hp. Takes 16 seconds to use, and cannot be cancelled so make sure you are safe if you are using it! Will reduce the maximum health of the limb it's used on by 40-55%, but will effectively remove all negative effects incurred by having a black limb. Highly recommended to carry in your container for emergencies. Can be bartered from Jaeger LL1, and purchased for roubles LL2. Surv12 field surgical kit Same as the compact surgical kit, but takes 4 seconds longer, and the health penalty is reduces to 10-20% max health of the limb. Considering this kit is 1x3, taking up a huge amount of space, it's probably not worth using. It's just too large. Better this than nothing, though. Car Medical Kit The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked. Often kept in a player's secure container as a backup health pool, before IFAKs are unlocked. Salewa Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. More rouble efficient form of a healing due to its high health pool, costs 13k roubles. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear. With a high health pool and relatively low cost, it's also a more efficient way of healing damage sustained while in raids. Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II. Required as part of Therapist's first quest, Shortage. This makes Salewas very valuable early on in a wipe as it gatekeeps the rest of Therapist's quests, most of which occur on Customs early on. Can be crafted in your meds station with a painkiller, splint, and bandage. IFAK Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I. It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels. Can be crafted in Lvl 2 medstation. Grizzly The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures. Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4. Due to its price point from Therapist at just under 23k Roubles and its healthpool of 1800, it is by far the most efficient method of healing from raid damage, at a 1.3 roubles per health, dramatically lower than other options available. Can be crafted in Lvl 3 medstation.
Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect. Note that the Hideout has changed how some of these items are used, and because Tarkov is under constant development, it is very likely that these materials may be used to create higher-grade medkits or to upgrade your medstation. That being the case, it's best to hoard the unknown items for now as efficiently as possible until you know you don't need them. Analgin Painkillers The holy grail of pain medication. "Painkillers" have 4 total uses. The total duration is greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles. Makes a loud, distinctive gulping noise. Can be used to craft Salewa kits. Morphine Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. It is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3. Augmentin Basically a cheaper Morphine. One use, 205s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item. Most likely a component of a medstation manufacturing process or upgrade. Keep it. Ibuprofen Powerful painkiller. Lasts 500 seconds and has 12 uses. This item is recommended as your long-term solution for painkillers. While it is valuable because it's used to trade for THICC items case, it's the cheapest component and is very useful as a painkiller. It has a long duration and a large amount of uses, so keep it in your container for use as a painkiller if your primary painkillers wear off. Don't use it completely up, though. Keep the 1/12 bottles for the trade. Vaseline Powerful medical item. Cannot be purchased from dealers. Has a maximum of 10 uses. Removes Pain, applies Painkillers for 500 seconds (8.3 minutes). Useful to keep in your container as an alternative to Painkillers, though it takes 6 seconds to use, which is longer than other painkillers. Used as part of a barter trade for the Medcase. Golden Star Balm Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. It also removes toxication and Radiation exposure, both of which are not yet implemented into the game. Like Vaseline, has a maximum of 10 uses. Painkiller effect lasts for 10 minutes, and takes 7 seconds to apply. Recommended to take only if you are going on large maps and you have extra room in your container. Can be used with Ibuprofen and 5x Med parts to craft 7 Propital.
me_irlgbt survey results! really long post! this took me 6 days! exclamation mark!
Long post. REALLY long post. buckle in.
TLDR at the end
First off, thanks to everybody who responded! There were 467 responses in total, which is amazing. I know filling out surveys online can be boring, so I really appreciate you all indulging me for this. A few notes before we get started!
The aim of this research was to get a better picture of the people who involve themselves in this shitposty mess. Nothing was too strenuous, and as this was basically just research for funsies, it’s obviously not fully academic. I did try to follow general good practices, but I’ve also fucked about a little. This isn’t going in a fancy journal.
I have presented the data with the finest graphs Google Sheets has to offer. I am not an expert in using spreadsheets, so some of it may be, in academic terms, somewhat fucky.
I am not an especially adept researcher or statistician. I’m studying this shit in college but that doesn’t mean I’m good at it yet. I know we get some researchers round these parts, and I’d thank you to not cringe too hard at my work.
Now. Let's get started with the results.
Total survey responses: 467
AGE: 460 responses
https://imgur.com/thGOvqi As we can see here, the majority of respondents are between the ages of 13-24, with most being 18-24. No surprise, this pretty much tracks with the general demographics of reddit. We have 3 tiny kiddos who responded, bless them. One person over 60, heyhowareyougorge. It’s interesting to cross-reference the age demographics with the type of posts we see here. I’m in my early 20s, which in gay years is like being in your early 40s, and i’ve been out for years. I see a lot of closet or coming out type posts, which I personally don’t relate to as much any more, but that totally tracks with the amount of youngins we have here. If you’re looking to karma whore, here’s the data you need.
COUNTRY: 457 responses
https://imgur.com/xwAb3g8 So, clearly very US-heavy. Again, not a surprise here for a US-based website. I would like to confess to purposefully splitting up the UK demographics out of sheer curiosity too; I’m Scottish and wanted to know how many fellow Scots I had. Happenin troops. I also wanted to use this to see how many people were from countries with less legal protections for being LGBT. The countries in here I’d particularly like to highlight are: Dominica, where it is illegal to be gay. Penalties include a 10 year prison sentence, or “incarceration in a psychiatric institution.” Absolutely no legal protections for any LGBT people. That’s pretty fucked. India has no legally recognised same sex unions, no same sex marriage, no adoption, but all of these things have been proposed. some anti-discrimination laws. They have a third gender option, called hijra. Trans people do have some legal recognition of gender, which is nice. As far as I’m aware, this situation is pretty unique to India. Qatar, where same-sex sexual activity is punished by fines, imprisonment, or the death penalty. Obviously no legal protections. Russia, where same-sex sexual activity is technically legal, but in Chechnya, it is heavily punished. Gay people are abducted and sent to concentration camps in this region. Russia has done little to prevent this. Singapore, where there is technically punishment of up to 2 years in prison for male same-sex sexual activity, but this is apparently not enforced any more. F/F is legal though. Malaysia, where it remains illegal to be gay. Punishments can be up to 20 years in prison, fines, or whippings, just for engaging in same-sex sexual activity. However, a 2016 court ruling did recognise gender changes as a fundamental constitutional right, according to wikipedia. I’d like us to take a moment to remember, especially if you’re from the US, that the fight for LGBT rights is far from over. It’s not some distant thing. Even people on this good gay subreddit could face severe punishments for their identity. If you are in a country with legal protections, take a moment to be thankful. If you can, please educate yourself on the state of LGBT rights in these countries, and see if you can do anything to help.
ETHNICITY: 463 responses
https://imgur.com/hk6KINj Again, not particularly surprising results here. Reddit is a pretty overwhelmingly white website. I’m a full blown white person so I’m not sure how much I can really say here without verging out of my own lane. I do think we should keep this in mind however, because as a largely white subreddit we may not have so many people calling out racism when they see it. I don’t want POC to feel ignored here just because they make up a smaller percentage of our demographics, so I welcome any POC responses here as to how we’re doing with that. I personally haven’t seen too much racism, as the bigotry we tend to get is centred around our lgbt identities. Whenever I see it it tends to be anti-black, and usually confined to usernames. I do try to ban that whenever I see it, but I’m only one person, so I do rely on you to report things to me!
GENDER: 467 responses
https://imgur.com/GOMLltE https://imgur.com/BY9eRfU Now, this is the one I’ve had to go in and fuck with. This, and all the other charts, are basically just the raw data in visual form. The chart above is each individual response, allowing for those who selected multiple options. So, rather than counting every time someone selected “male”, then “nonbinary”, etc, it’s counting every time a person selected “male + cisgender,” “nonbinary + queer”, if that makes sense. This chart here is the one I’ve fucked with, that just has the amount of times an option was selected. https://imgur.com/ejdAKm9 I basically simplified the data here. Whenever someone said something like unsure, unknown, etc, this was put under “questioning”. The “other” responses are the only ones that received significant editing. These were long-form responses that could not be parsed into simple answers, so here they are in their entirety.
“Something like that lol”
“I don’t have one of these ‘gender identities’ everyone keeps talking about”
“Lol i’m absolutely fucked and i have no idea”
“What is this ‘gender’ you speak of”
“My sex is female”
Now, I could probably have parsed them into other categories, but honestly I thought this was more entertaining. Some important things to remember when reading this data! * I collected it pretty poorly. I wasn’t aware of how google would collate it and i done goofed a bit. Take it with a pinch of salt. * once i “simplified” the data to look at how many times each option was selected, I ended up with almost 800 pieces of data. You’ll recall that only 467 people responded to the survey, so there is significant overlap. This is why I'm showing you two versions. The crossover is not fully clear, and there’s probably ways I could process this data better, but i’m gonna be real with y'all it’s a lot to wade through and I'm honestly just bad at this * This question allowed people to choose as many or as few labels as they wanted. Some people listed their gender as just “transgender” with no other qualifiers, for example. Therefore this data should be treated as only a partial picture of the gender demographics of this subreddit
PRONOUNS: 464 responses
https://imgur.com/lsP8661 Again, I arguably messed up on the collection of results here, BUT, I do think it’s very interesting to see the combinations of pronouns people use. For example, I think it’s cool to see that, among those who use they/them pronouns
25 respondents use they/them as their only pronouns
31 use he/him and they/them
30 use she/her and they/them
Now obviously it’s gonna be difficult to argue for these results to be generalised to the population at large, but this does support what I’ve seen anecdotally for a while; neutral pronouns are often used alongside non-neutral pronouns. We might not have seen this if I had been a better researcher. Here is the version with my own editing, simplification, and parsing of “other” results: https://imgur.com/6sR4w3U Other results are as follows, presented without comment
”A variety of neopronouns”
”Whatever is right in the moment”
”in the closet for everyone except online friends”
”well i would use those pronouns if i was out or if anyone respected them lmao help me”
”the normal ones”
”All? IDK it’s been a very confusing time”
”he/him among general public, they/them among close friends but out in public, would like to use she/her but only when out and fully transitioned”
”I don't know what this means”
Among neopronoun usage, we have specific examples of: * ve/ver * it/its If we put this alongside the “other” responses that indicate neopronoun usage, we can say that 5 of our respondents use, or are comfortable using, neopronouns. I think this is an interesting point to highlight, because common transphobe rhetoric is that people are using a “confusing” variety of pronouns. We have a generally trans-friendly sub (at least I hope so), and out of 464 respondents to this question, only 5 people indicated neopronoun usage. Could it be that this line of thinking, that people are using confusing newfangled pronouns, is just an uninformed scream from the ignorant?
SEXUALITY: 467 responses
https://imgur.com/CXVxEKc Again, raw data. For this one I don’t feel it’s super necessary to go in and parse out who picked multiple things, because the data here seems kinda straightforward, if you’ll pardon the pun. We have a lot of bi and pan people here. Again, it’s difficult to argue for the generalisation of these results, but this does support evidence of bisexual people making up the majority of the LGBT community. If we compare this to the by now well known findings from the Kinsey institute, this does support the belief that most people are likely neither a Kinsey 1 or a Kinsey 6, but somewhere in the middle. It’s not directly comparable because I didn’t use the same metrics, but it’s interesting to think about. I also think it’s interesting to see so many straight respondents. Of course, this could just be trans people who are straight, but I know from the comments I’ve received that some people who responded are totally non-LGBT, just allies. Also, shoutouts to “an absolute mess” and “just desperate for love”. Same, babes.
EDUCATION: 461 responses
There were enough “other” responses that I felt like I needed to go in and take those out, so here’s the raw data before I did that. https://imgur.com/eguYGeK And here is the simplified version https://imgur.com/DZClNVV Here are the “Other” responses
have not completed high forms of education
IDK not american
middle school (x4)
wasn't allowed to go to school by parents, currently studying for high school entrance exam
2nd year degree
in 5th year of phd but no master's earned on the way
professional degree (Juris Doctor)
certificate of achievement, 1yr college
What’s a diploma
My favourite response is “IDK not american”. As we all know, education only exists in America. Anyway, this pretty much tracks along the age demographics. With a population mostly aged between 13-24, it makes sense that the majority are high school or college educated. Of course, it should be kept in mind that not everybody’s education is a linear or traditional experience, and won’t completely track with our age demographics. Shoutouts to the 3-4 people with PhDs tho, mad respect. And that wraps up our demographics section! Onto some of the cool shit.
PERSONAL LIFE SECTION
POLITICAL ALIGNMENT: 477/467
https://imgur.com/TUQNBVJ Here’s the raw data. As you can see, there’s a lot of write-in responses. If you’ve spent any time hanging out on this subreddit, I don’t think it’s any shock to see how overwhelmingly left-leaning we are. I think this sort of goes with the territory of being an LGBT subreddit though, we do tend to develop liberal politics as an attempt to avoid homophobia and transphobia, and then from there it’s easy to fall into leftist politics, especially on places like Reddit. Simplified data: https://imgur.com/isja5Kc Other responses:
Don’t have these words in AUS
I have a hard time understanding all the different words, but I know I’m the opposite of Donald Trump
Hard to say since these terms mean slightly different things in different places/political climates
Whoever isn't a racist bigot
slutty sjw whos ready to bust a fat nut and shoot capitalists
angry *Governmental axis: libertarian. Economic axis: centrist. Social axis: progressive
I don't have a strict political alignment, I just think that every politician can have good ideas whatever their alignment is
I vote based on the current goals of each party
regulated markets, welfare capitalism, taco trucks on every corner. thank you for coming to my ted talk.
Whatever is Civil Rights
no one changes anything but rich mens pocket books
Prefer not to say
We’re clearly a very left-leaning subreddit here. I think it’s interesting that out of a total of 447 responses, only 9 disclosed that they were on the right-hand side of the political spectrum. Is this because only 4% of people round these parts are on the right, or is due to an unwillingness to identify with conservative politics, even on an anonymous survey? Difficult to know for sure. Interesting data tho amirite. Also whoever answered “slutty sjw whos ready to bust a fat nut”, same girl
Raw data: https://imgur.com/oQQWZH9 Again, a fuckfest here, but even before we go in and parse things out we can see that 336/460 indicate atheist or agnostic beliefs. This sort of goes along with my hypothesis/unscientific belief that a majority of LGBT people are non-religious, or will find religion themselves later on. I personally would love to do research on the prevalence of found religion in later life, especially pagan/wiccan type beliefs, in LGBT people. I think a lot of us do really desire that sort of connection to spirituality, but can’t always get it from the religions we were raised in. This is from my perspective as a western white person raised around christian/catholic beliefs; I know there’s differences with, for example, Judaism, where it’s fully baked into the culture to question and argue with your own beliefs, so I know there’s a hell of a lot of cultural bias going into this assumption. Simplified data https://imgur.com/FimSsoh I’ve kept Atheist/agnostic as separate categories, grouped the different Satanism responses, and again created an “other” category. Other responses:
Both Christian and agnostic
I don't believe in a conscious force making decisions, but there is some sort of force underlying the physical world
idk man. dudeism?
Its a mix
None (not explicitly atheist or agnostic, just...ehhhhh)
Given that this is Reddit, I’m not surprised by the high amount of atheist/agnostic responses, given that the site still has a strong legacy left behind by the glory days of /atheist. With this bias in mind, I do still think this presents a compelling basis for further research on the religious affiliations of LGBT people.
RELATIONSHIP STATUS 465/467
https://imgur.com/vcrZae3 This one actually didn’t require much fucking with, so I’ve just presented the gently simplified data. Other responses
In a queer-platonic relationship
I walk a lonley road, the only one that i have ever known.
I’m not really sure rn
In a polyamorous relationship
I have a domme
On a crash course to divorce :(
Wow we’re a single lot aren’t we Honestly I think this correlates with the age demographics. If I were a better data analyst I’d go in and confirm this with the data, but I’m not, so I won’t. Knowing that we have a lot of younger people, who are more likely to have either no relationship or a frequently changing/unstable relationship status, this kinda seems about right. It would be interesting though to compare this with relationship data from other LGBT communities. I think we all know the struggles of finding available partners, especially when you are, as the data suggests, in high school or college. It’d be interesting to see if the high rate of single people here is due to a desire to seek out other LGBT people in order to gain a sense of community as well. Maybe LGBT people in a relationship feel they already have enough of a sense of community and belonging and are therefore less likely to seek out LGBT spaces online. That’ll require some good qualitative data tho which is time consuming. Could be really cool tho.
[Dislike] However, I do not condone jokes of violence against Terfs
I don't even know what that is.
I don't know or care what that means
I hate them so god damned much even the mention of the word terf makes me wanna punch a *wall then vomit.
I have never heard of this
I have no idea who they are
Idk bout them
Never heard of them
Not sure exactly what that means but if I understand it right I dislike them because I support transgender people
strongly dislike is not enough
[just a transphobic pro-terf comment]
strongly dislike isn't strong enough.
TERF is a slur lol
terfs r trash
They can go to hell
They have no place
Too little experience with them to form a meaningful opinion
we should set them on fire
trans rights babey
I think this is a pretty conclusive result. Of the 29 “other” responses, 20 of them indicate Dislike to Strongly Dislike. 5 respondents said Strongly Like, and 1 said Like. These respondents were the only ones who also put in positive “other” responses. 82% of responses were Strongly Dislike. This is honestly going to inform my moderation style. I always remove outwardly transphobic comments, especially if they mirror the “rational people” comment in the responses above. However, seeing such a strong dislike of TERFs will likely mean I’ll remove more comments that are gently TERFy but not as explicit. I do want to reiterate, this is a feminist space. I personally am a strong feminist. I hold some more radical feminist views. I also believe trans women are women, they have a place in the feminist movement, and in women’s spaces. You can absolutely be a trans INCLUSIVE radical feminist. Feminism is almost useless without intersectionality. Trans people are valid and welcomed here. Transphobia will never be tolerated here. Not up for debate.
At first glance, this notion makes sense to me, but I know to little about the issue to form a meaningful opinion
Dissagree w/ but not dislike as people
Don't know whether they're right or wrong since I'm not trans therefore can't confirm shit
I can understand where they're coming from, but i think it's a harmful ideology all the same
I don't agree transition is necessary, since sometimes staying in the closet is the only way to survive. But dysphoria of some kind is necessary.
I don't understand how people can be trans if they've never experienced Dysphoria. Not being a dick, i just can't find an explaination.
I get where they're coming from
I have no opinion. If somebody says they're trans, all i want are their preferred pronouns.
I haven't heard about this before, I'd have to read up on it before giving an opinion!
I just need to shout about the exclusionary nature of the stance
I think dysphoria is necessary, but not medically transitioning
I’d err on the side of caution because it sounds like it could be ehhh. I don’t know enough about *the trans part of the LGBT+ community to properly answer this one
I’m not sure about them yet
It isnt nessacsry but many people do experience it
Neutral as long as they aren’t excessively pushy or rude about it.
New to this concept tbh
Non-binary trans is still trans.
Not enough reading or research done on my part to have an informed opinion
Not familiar with this topic enough to say
punch them too
Therapists should treat it
There is background to their points but their attitude stunts progress for all trans people
they're very flammable too
trans people are trans regardless of what gender affirmations, if any, they choose to undergo. ❤️
trans rights babey
uncle terfs, more or less.
wanting to be a different gender = gender dysphoria, so 90% of the time transmedicalism is just *pointless gatekeeping
This is the one I definitely needed trans people’s opinions on. I am cis-ish (androgynous butchy lesbian who occasionally likes a cheeky they/them pronoun but is for all intents and purposes a woman/dyke) and so feel entirely unqualified to weigh in and decide which side of the issue is “correct”.
56.2% of responses indicate either Dislike or Strongly Dislike transmedicalists
Of the “other” responses, 15/29 indicate a dislike or disagreement with transmedicalist ideology
There is a large amount of “neutral” or “no opinion” responses. I can assume a lot of these are from cis people who, like me, feel unqualified to weigh in.
This is also likely to inform my moderation style somewhat. Again, I always remove blatant transphobia when I see it, and this includes anybody stating that nonbinary people are not valid, not real, etc. From these results, I’m going to assume this is the right move, and continue with this strategy. I personally lean towards not believing in transmedicalism. Some of this may very well stem from my feminist views, but I generally think gender is extremely fluid, and that labels are only worth what the individual believes they represent. If any of you have an understanding of sociology, I tend towards a Weberian/symbolic interactionist approach towards labels in general. Therefore I believe whatever a person identifies as is probably the right identity for them, regardless of what I may think of it. This isn’t necessarily relevant to your understanding of the survey, but it may be relevant to your understanding of my moderation actions. That wraps up this section! This was a long one, thanks for sticking with us <3
THOUGHTS ON THE SUBREDDIT 457/467
https://imgur.com/VUwfXtq Finally, some data i don’t need to fuck around with. Note to self, do more ratings like this. Obviously as a mod I’m happy to see that opinions trend above 5 here. The average score we’re getting here is 7.87 (2dp) and honestly, I’m down. If that was a movie on IMDB, that shit would be a pretty well-received movie. The most frequent response here is 8/10, and most responses are between 7-10, which tells me people generally enjoy hanging out here. I know there’s always a strong chance for bias here, because the people who are likely to respond to a kinda long survey for a subreddit are likely to be people who either really enjoy it, or really don’t. However, even with that bias, I’m gonna just take the W if that’s cool with you.
THOUGHTS ON MODERATION 445/467
https://imgur.com/pmkKyuC Slightly lower trend than overall subreddit opinions, but the average is almost the same at 7.73 (2dp). Since sending out this survey I have made some slight tweaks to my moderation style, as well as making some additions to the automoderator. We’ll chat about that later. I’m glad the overall trend here is positive though; I don’t want this to be a place where you all just end up resenting me.
i dont have a reddit account, and i very rarely check comments. I dont think i'm the best person to answer this.
I dont pay attention enough to say
I just discovered this subreddit like yesterday so I don't really know
I think we need mods who do more than just let people police the sub themselves. We may only need a new mod if the current mods don’t change how they mod. Respond to reports is what I’m saying (I don’t see almost any removed comments ever)
idk i just enjoy the memes
idk im just lurking here
Idk. How many moderators do you have?
if they're good moderators
maybe? i think a little more mod participation would be cool. just seeing admins in comments laughing and joking along with us, and sharing in the memes. i enjoy the hands-off approach but that doesn't mean i don't ever wanna see more mods chilling out and sorta like.,..... making their presence known and joining in on the fun!!! yknow it makes it feel safer
no idea tbh but it seems to be running ok
So the general answer here is that we maybe need more mods. Far more people said no than said yes. Personal interpretation is that people may have felt more comfortable answering “maybe” than answering “yes”. I know that having one active mod for a 90k subreddit is not usual, and by now most subreddits will have gotten a couple more people in. I won’t speak for parlayv but, if you think i’m hands-off, she’s like, not even got hands. Hands not on this plane. We did create the subreddit together (IIRC I came up with the name and she was like “omg that needs to be a subreddit” and then, all of a sudden, it was) but I’m the one who pretty much runs it. I don’t think she’d take issue with me saying that. She’s too busy playing runescape and smoking weed anyway lmao So, given the general results, I will look at bringing more mods on. I’ll probably pull from people I know first, and if that doesn’t work, may open up applications later. If this happens you’ll all know about it. I’ll address some of the comments at the very end. Your concerns are not going unnoticed!
THOUGHTS ON RESEARCHERS 459/467
https://imgur.com/Px4XqGQ Another very similar score, but this time the most frequent response by far is a 10. Average score is 7.84 This one was kinda important for me. I made the decision to allow researchers to post their surveys here. Full disclosure, when researchers come to me in modmail, my key concern is that they’ve followed all ethical procedures. So far, every single one has been done through a university in an official capacity, which means they have to prove they’ve gone through the ethics of their work and it’s been approved before they can even start researching. Whenever I’ve checked them out they seem completely fine, and I’ve so far not received any complaints, which makes me feel good. I personally believe research is incredibly important for us to understand ourselves, as well as other people. I’m obviously biased as hell here because I’m a social sciences student but the whole reason I’m interested in this field is the benefits I believe it can bring to us. So if it’s cool with you all, I’m going to take this result as support for research posts. For now I don’t foresee any issues with frequency but we’ll revisit this if that becomes a problem. I’d like to give you all a sincere thank you for your positive reception to these posts <3
SHOULD WE BAN TERFS OR TRANSMEDICALISTS? 461/467
This question specified “regardless of rulebreaking”, meaning should they be banned on sight if they say they identify as either a TERF or a transmedicalist. I also meant if they posted in TERF or transmedicalist subreddits, but I didn’t specify this, so I won’t use that in my analysis of this data. https://imgur.com/o1fevKC Other responses
Allow them only if they don't say anything transphobic on me_irlgbt
ban 'em when they post inflammatory stuff to bait responses
allow transmeds to flair their posts/create separate sub
only ban Transmedicalists if they’re being dicks about it
don't know enough about transmedicalists to say
Ban transmedicalists, do not ban TERFs
Definitely ban TERFs, I just don't really know much about trans medicalists, so I feel weird making a definitive statement about them.
Definitely ban TERFs. I’m neutral on transmedicalists
Forum should not be allowed to become a hostile environment. They can easily do that.
I don't know the context behind transmedicalists but if they're anything like terfs then yes ban them
I think a distinction must be made between hate and ignorance. Obvious hate should naturally be answered with a ban, but rule-breaking content arising from possible ignorance should be met with a removal, private warning and, most importantly, directing the poster toward resources to educate themselves.
I think there is more ground to talk with transmedicalists but that I would prefer not to deal with them. TERFs should be banned regardless of circumstance.
I’m not sure how i feel about just “banning” people but i disagree with them both
if being mean
If making people uncomfortable
If they are strongly voicing there options, even in other sub, that may be harmful.
Keep them on a shorter leash
Maybe? Or at least make posting that stuff against the rules
Only ban when breaking rules, but dismissing trans women & gnc/nb trans peeps should be against the rules
Only if they are putting forth their beliefs in a way to claim that people are not valid.
Still don't know anything about the transmedicalists but ban the terfs
TERFs have no rights and should go. Transmedicalists are... Kinda difficult? I used to consider myself trans and sorta get where they're coming from. I think it's just a generational issue? I don't think they should be banned outright, like TERFs should, but it should be made very clear that MeIRLGBT isn't the place to discuss that
Yeah, but only if you are sure they are terfs/transmed
yes, because they're harmful to trans communities and this subreddit should be safe.
Again, a generally anti-terf attitude, which is expected from previous questions. Once again, this is mostly to inform my moderation style. I am hesitant to ban people because I don’t want to be seen as a powertripping mod out to get everybody. These results, alongside the other terf/transmed ones, are kind of encouraging me to take a slightly heavier hand than I currently am. Again, some specific responses at the end!
WHAT WOULD YOU LIKE TO SEE MORE OF? 98/467
This was complete free-entry, so I’ve gone in and grouped a bunch of the responses together.
Ace content: 3
Bi content: 4
Positivity/wholesome shit: 4
Trans content: 5
Commie shit: 2
Garlic bread: 2
That Gay Shit: 13
More activity in general: 5
allowing different titles
mod posts for awareness days (ie bisexuality awareness, TDOR, etc)
more response to reports
peace, love, and understanding
a monthly challenge to make themed memes
clarity as to what this neat little subreddit is about
Other responses were generally just “nothin, we good”, so that makes up the rest of the responses. Further answers at the end!
[i removed these comments for being transphobic lol]: 2
That Het Shit: 3
That Gay Shit
non-meme content: 6
Christmas decorations in October
self-deprecating humour: 2
equating tops/bottoms to personality or body types. this isn't yoai it's real life, and i know this is more of an overall issue with the gay community but it's pretty prevalent on this sub
i hope the rest of your day is the best of your day.
Okay to the people who said they want less of themselves and less gay shit you are in the wholeass wrong place are you okay Reposts seem to be a common issue. Could you lot do me a favour and post in the comments what you think are common reposts? I come on and browse the sub but I really rely on things you report to me, so I don’t always see common reposts. As far as specific content you don’t like, I’m afraid that’s gonna be a self-directed thing for yall. Downvote the non-rulebreaking content you don’t like and hopefully people will get the message! Lol @ the one person who said less surveys. Ur in one. Cant stop wont stop x
ANYTHING ELSE TO ADD?
ily, thank you, etc
This shit sweet as hell thank you for taking the time to add it in at the end ily
“all my answers need the addendum of “I am an idiot, and there are many things I don’t know”
Hi. how u doin
I am a gay
Absolutely. We love that for you.
[bee movie script]
Hi. no. dislike.
Comrades! You have nothing to lose but your chains!
There’s like 5 of you that said this and i love it
imagine being sega and not working towards creating and publishing a new jet set radio future game; absolutely criminal
Imagine being sega. Can’t relate
Perhaps a link in the side bar we can click to escape the subreddit, especially on mobile if possible.
Honestly not a bad idea. I’ll look into this.
Please just add the QA to the name. It’s 2 letters
I’m sorry, i can’t change the subreddit name. I’ll add it to the sidebar tho <3
Sexual attraction is bourgeois
Idk what this means but it is now one of the central tenets of my faith
Thanks for all the “other” options
You’re welcome it made like, 100x more work for me, but i kinda like that we have a smidge of qualitative data alongside all the quantitative shit.
Thanks for letting me participate despite my non LGBT status
Thanks for being chill!
You people need to calm down. I can sense that this energy primarily comes from North America, so I will explain. The level of discrimination and the lack of basic human rights are so extreme, people cannot stand it anymore even if they are not fully aware of these subconscious vibes, so they need to pull extremely in the other direction to make up for this. And hence you have this kind of subculture that emerges as result. The problem is that, you people are as bad as the other end of the problem because you're as extreme, and it translates into over the top aggression and people so insanely touchy they see an attack in absolutely everything, even if they are not being attacked. Become aware of these energies, and chill.
Gurl are you like okay? Do you need a lie down? Some fruit snacks? Everything okay at home?
“I think we need mods who do more than just let people police the sub themselves. We may only need a new mod if the current mods don’t change how they mod. Respond to reports is what I’m saying (I don’t see almost any removed comments ever)”
I’m gonna hold my hands up here, I have generally sucked ass at this. I rely almost completely on you lot reporting things to me, but for the longest time I had a big ol mod queue that was just overwhelming to look at. I’ve made changes to this in the past few weeks, including *expanding automod scripts. Automod now deletes certain slurs automatically, as well as any comment that might be mentioning or encouraging suicide. This is a big help because obviously trolls will rely on their old faithful slurs. I was hesitant to do this because I think we all have a right to slur reclamation, but I think the benefits outweigh that right now. *I got a fancy new mod plugin! It’s called toolbox, and basically just tells me whenever a new post is made so I can approve it or not, and it tells me when I have new reports. It’s made the whole experience less stressful *I spent a day addressing all the shit in the queue. The subreddit used to be like, full anarchy, so there were reports going back 2 years. Again, I take responsibility for that. I’ve been a shitty mod and I am addressing that. I hope these changes help address those concerns.
” i think a little more mod participation would be cool. just seeing admins in comments laughing and joking along with us, and sharing in the memes”
I’ve honestly been thinking about this comment for a while. I try to avoid posting here because, again, I’ve seen a lot of criticism of mods who participate too much in their own subs, especially when they distinguish their posts. I don’t wanna look like a dick, yknow? But I like this comment and I’m gonna try and just hang out with you lot more <3
Mod posts for awareness days (ie bisexuality awareness, TDOR, etc)
I kinda think this idea slaps. Does anybody have a calendar of important LGBT dates? I think we could tie this into the other comment about challenges for themed memes, where appropriate.
Clarity as to what this neat little subreddit is about
Me_irlgbt is a queer shitposting subreddit. It’s generally for memes and queer fuckery. Not selfies. That’s about it.
Okay, so, the reason I’m not going to do this is because I feel that if I post a thread for support, I then have a duty of care to anybody who posts in it. I do not have the capability, time, or knowledge to provide that duty of care, so I feel it would be strongly unethical to do this, regardless of how good the intentions are. I think it’s a well-meaning idea, I just wanted to clarify why I’m personally not comfortable with it.
Not everybody in me_irlgbt is gay. Can we have more inclusivity?
When I use “gay” on this subreddit, especially if I’m referring to the general mass of users, I wholeheartedly mean it in a community way. Like, “we, the gays” as contrapoints once said. You are welcome here. This isn’t the only response along these lines, so I will keep it in mind when making changes. And we’re done! Holy shit that was a long post. This has taken me 6 days to edit. Again, reiterating from the top, I’m not an adept researchedata analyst, so I’m sure many people could’ve done a MUCH better job looking at these results, but I think this will do for now. Thank you so much to everybody who responded. It’s been really interesting for me to have a look at this, and pretty cool to get to fuck around with all this data. Thank you ilysm <3
The population on this subreddit trends young, mostly 18-24
Most people live in the US
Most people are white
We have slightly more male-identified people than female, but not significantly so.
Roughly a quarter of respondents are trans-identified.
Most people use she/her or he/him pronouns. Around 18% use they/them, with the rest “other” or neopronouns.
About 60% of the people here identify as bisexual or pansexual, 17% lesbian, 16% gay, 17% asexual. These responses do overlap with many people using multiple labels for themselves.
mostly high school or college educated, which makes sense with the age demographics
overwhelmingly left-leaning politically
generally positive feelings towards the subreddit/mods
mostly atheist/agnostic religious views
74% of respondents are single/not in a relationship.
88% of respondents do not like TERFs
about half of respondents do not like transmedicalists, but 28% are neutral
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